Zi Woythaler

Gameplay Programmer with a passion for User Experience

Hi, I'm Zi. I'm a software engineer specializing in C# and Unity, and have experience with gameplay programming, procedural graphics, and audio middleware such as FMOD and Wwise. I graduated from USC Viterbi School of Engineering in 2019 with a degree in Computer Science (Game Development), and have been working in the video game industry since.

Portfolio

Rec Room

Cross-platform social app where users can play and build games with others.

Gameplay Engineer, User Generated Content Tools
Unity, C#

Marvel Strike Force

Role-playing mobile game with turn-based combat set in the Marvel Universe.

Full-Stack Gameplay Engineer
Unity, C#, Node.js, MongoDB

Avatar: Pandora Rising

Massive real-time strategy and social mobile game set in the world of Pandora.

Full-Stack Gameplay Engineer
Unity, C#, Node.js, MongoDB

Projects

Plasticity

Narrative-based puzzle-platformer where your decisions influence gameplay and the future of this plastic-ridden world.

Audio Lead, Tools / Systems Engineer
FMOD Studio, Unity, C#

AR Music Video Installation

In collaboration with a local band Moontower, two concert attendees wearing Mira AR headsets could watch this interactive experience simultaneously.

Programmer
Unity, C#

Emotionless

Top-down puzzle-platforming game made by a team of two.

Programmer, Artist
Unity, C#

Contact

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