Rec Room
Cross-platform social app where users can play and build games with others.
Gameplay Engineer, User Generated Content Tools Unity, C#
Gameplay Programmer with a passion for User Experience
Hi, I'm Zi. I'm a software engineer specializing in C# and Unity, and have experience with gameplay programming, procedural graphics, and audio middleware such as FMOD and Wwise. I graduated from USC Viterbi School of Engineering in 2019 with a degree in Computer Science (Game Development), and have been working in the video game industry since.
Cross-platform social app where users can play and build games with others.
Gameplay Engineer, User Generated Content Tools Unity, C#
Role-playing mobile game with turn-based combat set in the Marvel Universe.
Full-Stack Gameplay Engineer Unity, C#, Node.js, MongoDB
Massive real-time strategy and social mobile game set in the world of Pandora.
Full-Stack Gameplay Engineer Unity, C#, Node.js, MongoDB
Narrative-based puzzle-platformer where your decisions influence gameplay and the future of this plastic-ridden world.
Audio Lead, Tools / Systems Engineer
FMOD Studio, Unity, C#
In collaboration with a local band Moontower, two concert attendees wearing Mira AR headsets could watch this interactive experience simultaneously.
Programmer
Unity, C#
Top-down puzzle-platforming game made by a team of two.
Programmer, Artist
Unity, C#